+No Negative Affinity and No Affinity Cooldown
+Spare Railroad When Playing as Institute My load order is hand made by me in loose categories that match Nexus mods categories. LOOT has NOT been used, I've just had no luck with it and FO4, it seems to mess the load order up completely for me. You WILL end up having to move mods around in both window panes for optimal optimization and game stability! One should make judicous use of Mod Organizer 2*'s conflict notification system (the left window pane) to aid in conflict resolution. Merging/fixing conflicting mods is mandatory for a stable game! Expect to spend at least half that for a semi-stable game using the following mods. To get this relatively stable has cost me roughly SEVEN DAYS of my life merging mods and solving conflicts in FO4Edit. Perk Points Per Level adjusts perkiness so that one can craft better gear. Also using worldwide NPC > Player scaling mod so all enemies are around the players level at all times like in previous games, bosses and other harder enemies have a slightly higher multiplier than other easier enemies that have slightly lower multiplier than player level. Currently about 80 hours into the game, level 20 using no XP for kills (seriously Beth, rewarding players for killing?) and lower XP globally.
Pipe pistol ( hair trigger, heavy, scoped, auto, Little Brother).10mm pistol ( rusty, enhanced, hardened, armor piercing, Lone Wanderer).32 pistol ( rusty, enhanced, hardened, armor piercing, Wild Bill's Sidearm) Found by dwellers exploring the wastelandĪ high Perception statistic is needed to effectively create the enhanced lever-action rifle.
Dealing a minimum of 4 damage per attack, it has the second lowest damage output for a rifle in the game. The enhanced lever-action rifle is a modified, 'freshly oiled' variant in Fallout Shelter that uses a lever to load cartridges into the barrel's chamber for firing.